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TUTORIAL [eng] RBRdll http://forum.rallyesim.fr/viewtopic.php?f=38&t=455 |
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Auteur: | Aube [ Mar 10 Jan 2012 22:00 ] |
Sujet du message: | TUTORIAL [eng] RBRdll |
Message de Villou Salut. Plusieurs personnes se demandent : Comment fonctionne RBR DLL? A quoi sert-il? Premièrement, RBR DLL est très utile au niveau des ralentis... Il permet de jouer avec la vitesse de défilement de l'image... Insert sert à monter crescendo la vitesse du ralenti. Delete sert à descendre chrescendo la vitesse du ralenti. Home sert à remettre le vitesse du ralenti sur 1X. Page Up sert à faire défiler le ralenti en accélèré. Page Down sert à faire défiler le ralenti en vitesse lente. La touche APP est très utile aussi. (screen à insérer) Bon, dans le jeu pour avoir un "rendu de l'image" un peu spécial (l'effet HDR en gros, avec des reflets de umières accentués) : Appuyez sur la touche APP + P Je n'ai plus de tête les autres utilités dans le jeu mais dès que je le saurai, je vous le dirai quand je le saurai Villou. Message de Mrhorsepower Readme : RBRdll adds a "glare" postprocessing effect, enables replay minihud, allows time acceleration/deceleration during replays, adds an FPS meter, allows recording fixed-framerate AVI's, enables new camera views, allows editing stage pacenotes, allows three separate car setup slots for each rally, adds mod directory support and allows to force the game to run in a windowed mode. To use RBRdll, run RBRdll.exe. This will launch Richard Burns Rally with the new features enabled. These keys can be used in-game to control RBRdll: Time controls (during replay): - Insert: Fast forward (hold down) - Del: Slow motion (hold down) - End: Pause time (hold down) - Page Up: Accelerate time - Page Down: Decelerate time - Home: Reset time acceleration Postprocessing controls: - App-P: Postprocessing on/off - App-Page Up: Blur strength up - App-Page Down: Blur strength down - App-Home: Darkening strength up - App-End: Darkening strength down - App-Insert: Blur Hardlight strength up - App-Delete: Blur Hardlight strength down AVI Recording: - App-R: Start/resume recording - App-E: Pause recording - App-T: Stop recording Other: - App-M: Replay minihud on/off - App-H: Help screen on/off - App-F: FPS meter on/off - App-N: Pacenote editor on/off - Backspace: Drop/restore camera (replay) - Backspace: Pause/unpause (pacenote editor) The "App" key is the application key, located between the right windows key and the right ctrl. You can change various default settings by editing RBRdll.cfg with a text editor (like Notepad). When changing settings in-game using the keyboard shortcuts, the settings are not saved to the configuration file. --------------------------------------------------------- mod directories --------------------------------------------------------- Mod directories allow to use modified game files without overwriting the original files, and allows to easily switch between different "mods". To enable a mod directory, run RBRdll.exe with a -mod=dirname commandline parameter, where 'dirname' is the name of the directory to load the game files from. After this, the game will always first try to load any file from the mod directory, and if it isn't found it will use the original one. For example, you could place the audio.dat from the numeric pacenotes mod to a directory named 'numnotes' under the RBR directory, and run RBR with -mod=numnotes parameter to use numeric pacenotes, and just run RBR normally to use the original pacenotes. You can also use multiple mod directories by separating them with ';'. For example, -mod=mod1;mod2 would search both 'mod1' and 'mod2' directories for game files before using the originals. If a file exists in multiple mod directories, the one found first will be used. If a mod directory contains a directory named 'SavedGames' and/or 'Replays', all savegames and replays will always be saved to, and loaded from those directories when the mod directory is in use. --------------------------------------------------------- the pacenote editor --------------------------------------------------------- The pacenote editor can be used to edit the stage pacenotes while playing. To open up the editor, press app-N in-game. Use the editor with the mouse. At the left side of the screen there is a real time 'top-down' view of your car, with pace- notes ahead and behind you displayed as circular lines. Normal notes are displayed in white, distance calls are displayed in blue, and start/finish lines as red. You can left click at the notes to select them, or right click to add a new note. To change the note type click at the buttons in the middle of the screen, and to change the extended flags use the buttons at the right side of the screen. To move a note, drag it with the left mouse button down in the pacenote bar. To delete a note, select it, and while keeping the left mouse button down click the right mouse button. The three small buttons at the bottom left part of the screen can be used to zoom the pacenote bar in and out, and toggle autoselecting on and off (to automatically select notes as you drive past them, normal notes only). The mouse wheel can also be used to zoom the pacenote bar. When you are done editing the pacenotes, click the save button to save the notes. Note that you have to restart the stage for the game to reload the new notes. You can also click reset to reload the pacenotes in the editor, or undo to reset the currently selected note to what it was before you selected it. Note! The editor edits the game files (maps/track-XX_X.dls) directly, and can therefore potentially break your game or make future patches or mods not work. When you load a stage for the first time with RBRdll active, RBRdll will attempt to create a backup of the original stage notes to rbrdll/backups/ directory. In case something goes wrong, copy the backups from that directory to the RBR maps directory. --------------------------------------------------------- the avi recorder --------------------------------------------------------- The AVI recording feature records an AVI file with a fixed frame- rate (set in the config file). Press App-R in-game to begin recording, and App-T to stop. You can also press App-E to pause the recording to change the camera view for example. By default the AVI compressor uses uncompressed format, which takes alot of space (For example, one second of 800x600 video with 30 frames per second requires about 55MB of space). To change the compressor, run RBRdll with '-confrec' commandline parameter. The AVI compressor is ran in a separate thread, so if you have a multiprocessor or hyperthreading system the compression can take advantage of that. When recording in fullscreen mode, make sure the compressor you use doesn't pop up any status or notification windows while recording as RBR doesn't like task switching in fullscreen mode. The AVI recording can use two different sources for frames, the backbuffer or the frontbuffer. Using the back buffer is much faster, but requires the direct3D device to be created with a lockable back buffer which can reduce performance with some 3D cards. It is recommended to enable the backbuffer method from the config when doing recordings and disable it when playing the game normally. The recorded AVI files only include video, so if you want sounds to your video you need to record them with a separate program while running the replay normally. Automatic avi splitting can be configured from the config, which automatically cuts the avi file recording and resumes in another file when a certain size is reached. The default setting is 2GB, which should work well for most uses. The avi recorder, and the size counter break at 4GB so set the limit below that. --------------------------------------------------------- version history --------------------------------------------------------- * 1.3: - RBR v1.02 support (SSE version only) - Added option to enable three separate car setup slots for each rally - Added mod directory support - Compiler optimizations * 1.2: - Added a pacenote editor - Added automatic file splitting into avi recording - Fixed bad performance with dynamic car reflections - Fixed avi record crash bug in resolutions with weird pitch values * 1.1: - Added an avi recording feature - Added ability to enable new camera views - Fixed FPS meter with dynamic car reflections enabled * 1.0: - First version --------------------------------------------------------- known bugs --------------------------------------------------------- - Postprocessing doesn't work with antialiasing enabled - Enabling replay minihud also enables the other overlays too if they are enabled from options. Also the co-driver sometimes calls out some countdown notes at the start of the replay. - Key commands can sometimes be "laggy", by reacting late to press/release of key. - Dropping the camera from an in-car or bumber view doesn't change the car model to a proper one. - Frontbuffer based AVI recording doesn't work right in windowed mode - With individual rally setups enabled, the setup names will be prefixed with the rally number --------------------------------------------------------- credits --------------------------------------------------------- RBRdll is made by Kegetys <kegetys> http://koti.mbnet.fi/kegetys/rbr/ RBRdll includes code from: - APIHijack DLL by Matt Pietrek/Wade Brainerd/Wei Junping - DXDLL by Kegetys/Feersum Endjinn - AVI utilities by Lucian Wischik --------------------------------------------------------- license & disclaimer --------------------------------------------------------- You are permitted to install and use this software for personal entertainment purposes only. Any commercial, military or educational use is strictly forbidden without permission from the author. You are free to distribute this software as you wish, as long as it is kept 100% free of charge, it is not modified in any way and this readme file is distributed with it. The author takes no responsibility for any damages this program may cause, use at your own risk. --------------------------------------------------------- |
Auteur: | max_limoges87 [ Jeu 10 Mai 2012 12:42 ] |
Sujet du message: | Re: TUTORIAL [eng] RBRdll |
Merci beaucoup pour ce tuto ! Par contre, pour éditer les pacenotes des spéciales rajoutées par RSRBR, comment faut-il faire ? Par exemple, pour éditer les notes de Puy du Lac, je lance RBRdll, je vais dans partie rapide, puis France, je sélectionne Puy du Lac (qui a remplacé Côte d'Arbroz), et je me retrouve avec les bonnes notes de copilote orales, mais pas sur le pacenote editor (où ce sont celles de Côte d'Arbroz qui s'affichent). J'ai grillé une étape ? |
Auteur: | PHIL63 [ Ven 11 Mai 2012 08:51 ] |
Sujet du message: | Re: TUTORIAL [eng] RBRdll |
Pour le moment tu ne peux pas de manière simple en utilisant RBRDll. |
Auteur: | max_limoges87 [ Ven 11 Mai 2012 14:17 ] |
Sujet du message: | Re: TUTORIAL [eng] RBRdll |
Ah finalment si, en jouant avec des copier-coller et un dossier backup, ça va, mais il y a du boulot pour refaire toutes les spéciales. J'ai trouvé ceci après plusieurs heures de recherches, si ça peut aider qui que ce soit (c'est ce qui m'a sauvé) : 'Finland Nom : Kaihuavaara Chemin + Num : track-10 Slot lancement : 10 Nom : Mustaselka Chemin + Num : track-11 Slot lancement : 11 Nom : Sikakama Chemin + Num : track-12 Slot lancement : 12 Nom : Autiovaara Chemin + Num : track-13 Slot lancement : 13 Nom : Kaihuavaara II Chemin + Num : track-14 Slot lancement : 14 Nom : Mustaselka II Chemin + Num : track-15 Slot lancement : 15 Nom : Sikakama II Chemin + Num : NS\track-12 Slot lancement : 12 Nom : Autiovaara II Chemin + Num : NS\track-13 Slot lancement : 13 'England Nom : Harwood Forest Chemin + Num : track-20 Slot lancement : 20 Nom : Falstone Chemin + Num : track-21 Slot lancement : 21 Nom : Chirdonhead Chemin + Num : track-22 Slot lancement : 22 Nom : Shepherds Shield Chemin + Num : track-23 Slot lancement : 23 Nom : Harwood Forest II Chemin + Num : track-24 Slot lancement : 24 Nom : Chirdonhead II Chemin + Num : track-25 Slot lancement : 25 Nom : Rally School Chemin + Num : track-71 Slot lancement : 71 Nom : Rally School II Chemin + Num : track-90 Slot lancement : 71 Nom : Falstone II Chemin + Num : NS\track-21 Slot lancement : 21 Nom : Shepherds Shield II Chemin + Num : NS\track-23 Slot lancement : 23 Nom : Sweet Lamb Chemin + Num : track-158 Slot lancement : 20 'Australia Nom : NewBobs Chemin + Num : track-31 Slot lancement : 31 Nom : Greenhills Chemin + Num : track-32 Slot lancement : 32 Nom : Mineshaft Chemin + Num : track-33 Slot lancement : 33 Nom : East-West Chemin + Num : track-34 Slot lancement : 34 Nom : NewBobs II Chemin + Num : track-35 Slot lancement : 35 Nom : East-West II Chemin + Num : track-36 Slot lancement : 36 Nom : Mineshaft II Chemin + Num : NS\track-33 Slot lancement : 33 Nom : Greenhills II Chemin + Num : NS\track-32 Slot lancement : 32 'France Nom : Cote d'Arbroz Chemin + Num : track-41 Slot lancement : 41 Nom : Joux Verte Chemin + Num : track-42 Slot lancement : 42 Nom : Bisanne Chemin + Num : track-43 Slot lancement : 43 Nom : Joux Plane Chemin + Num : track-44 Slot lancement : 44 Nom : Joux Verte II Chemin + Num : track-45 Slot lancement : 45 Nom : Cote d'Arbroz II Chemin + Num : track-46 Slot lancement : 46 Nom : Bisanne II Chemin + Num : NS\track-43 Slot lancement : 43 Nom : Joux Plane II Chemin + Num : NS\track-44 Slot lancement : 44 Nom : Puy du lac Chemin + Num : track-1012 Slot lancement : 41 'Japan Nom : Noiker Chemin + Num : track-51 Slot lancement : 51 Nom : Sipirkakim Chemin + Num : track-52 Slot lancement : 52 Nom : Pirka Menoko Chemin + Num : track-53 Slot lancement : 53 Nom : Tanner Chemin + Num : track-54 Slot lancement : 54 Nom : Noiker II Chemin + Num : track-55 Slot lancement : 55 Nom : Tanner II Chemin + Num : track-56 Slot lancement : 56 Nom : Sipirkakim II Chemin + Num : NS\track-52 Slot lancement : 52 Nom : Pirka Menoko II Chemin + Num : NS\track-53 Slot lancement : 53 'USA Nom : Fraizer Wells Chemin + Num : track-61 Slot lancement : 61 Nom : Prospect Ridge Chemin + Num : track-62 Slot lancement : 62 Nom : Diamond Creek Chemin + Num : track-63 Slot lancement : 63 Nom : Hualapai Nation Chemin + Num : track-64 Slot lancement : 66 Nom : Prospect Ridge II Chemin + Num : track-65 Slot lancement : 65 Nom : Diamond Creek II Chemin + Num : track-66 Slot lancement : 66 Nom : Hualapai Nation II Chemin + Num : NS\track-64 Slot lancement : 66 Nom : Fraizer Wells II Chemin + Num : NS\track-61 Slot lancement : 61 Nom : The W Chemin + Num : track-1401 Slot lancement : 61 'Czeck Republic Nom : Pribram Chemin + Num : track-92 Slot lancement : 42 Nom : Pribram R Chemin + Num : NS\track-92 Slot lancement : 41 'Ireland Nom : RSI Drift Chemin + Num : SuperS\S6\track-141 Slot lancement : 41 Nom : RSI 1 Chemin + Num : SuperS\S6\track-138 Slot lancement : 41 Nom : RSI 2 Chemin + Num : SuperS\S6\track-139 Slot lancement : 41 Nom : RSI 3 Chemin + Num : SuperS\S6\track-140 Slot lancement : 41 'Slovakia Nom : Mlynky tarmac Chemin + Num : track-141 Slot lancement : 41 Nom : Mlynky snow Chemin + Num : track-142 Slot lancement : 15 Nom : Peklo Tarmac Chemin + Num : track-143 Slot lancement : 41 Nom : Peklo Snow Chemin + Num : track-144 Slot lancement : 15 Nom : Peklo Tarmac R Chemin + Num : track-146 Slot lancement : 41 Nom : Peklo Snow R Chemin + Num : track-147 Slot lancement : 15 Nom : Mlynky R Chemin + Num : track-156 Slot lancement : 41 'World stages Nom : Canyon Chemin + Num : track-1000 Slot lancement : 36 Nom : PTD RallySprint Chemin + Num : track-107 Slot lancement : 41 Nom : Paddys Chemin + Num : SuperS\S4\track-33 Slot lancement : 33 Nom : Jourdain Chemin + Num : SuperS\S5\track-33 Slot lancement : 33 Nom : Versme Chemin + Num : track-145 Slot lancement : 61 Nom : Bergheim Chemin + Num : track-125 Slot lancement : 41 'Hill Climb Nom : Cote d'Arbroz v.1 Chemin + Num : CC1\track-41 Slot lancement : 41 Nom : Joux Verte v.1 Chemin + Num : CC1\track-42 Slot lancement : 42 Nom : Bisanne v.1 Chemin + Num : CC1\track-43 Slot lancement : 43 Nom : Joux Plane v.1 Chemin + Num : CC1\track-44 Slot lancement : 44 Nom : Bisanne v.2 Chemin + Num : CC2\track-43 Slot lancement : 43 Nom : Joux Verte v.2 Chemin + Num : CC2\track-45 Slot lancement : 45 Nom : Diamond Creek v.1 Chemin + Num : CC2\track-63 Slot lancement : 63 Nom : Prospect Ridge v.1 Chemin + Num : CC2\track-62 Slot lancement : 62 Nom : Joux Plane v.2 Chemin + Num : CC3\track-44 Slot lancement : 44 Nom : Bisanne v.3 Chemin + Num : CC3\track-43 Slot lancement : 43 Nom : Fraizer Wells v.1 Chemin + Num : CC3\track-61 Slot lancement : 61 Nom : Joux Verte v.3 Chemin + Num : CC3\track-42 Slot lancement : 42 'Super_Stages Nom : Pribram S1 Chemin + Num : SuperS\S1\track-92 Slot lancement : 41 Nom : Pribram S2 Chemin + Num : SuperS\S2\track-92 Slot lancement : 41 Nom : Pribram S3 Chemin + Num : SuperS\S3\track-92 Slot lancement : 41 Nom : Portugal SS18 Chemin + Num : SuperS\S4\track-114 Slot lancement : 41 Nom : RSI - Slalom PLP Chemin + Num : SuperS\S6\track-138 Slot lancement : 41 Name : Lyon-Gerland Chemin + Num : SuperS\S7\track-131 Slot lancement : 44 Nom : ROC 2008 Chemin + Num : track-148 Slot lancement : 41 |
Auteur: | VERY FAST TEAM [ Sam 18 Aoû 2012 11:50 ] |
Sujet du message: | Re: TUTORIAL [eng] RBRdll |
Comment on peu faire pour utiliser les slot de lancement pour les autres pistes? Par example, pour editer le notes de Minishaft 2 que dois-je faire? Merci d'avance. |
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